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Mass effect infiltrator build guide
Mass effect infiltrator build guide











Heavy warp ammo has an outstanding synergy with pull and singularity as it will do a massive amount of damage on target affected by any kind of biotics. Wide singularity is preferred over Heavy version to cover as much area as possible for the trap. Even on insanity, singularity will slowly lower the targets shield, barrier and armor over time which is amazing. As an adept you would want to cast Singularity as much as possible both defensively as well as offensively. I have skipped Shockwave totally because it has a 6 sec cooldown time and does not do that much damage against armored foes. I have found either of the Warp versions equally effective, the heavy version against bosses while unstable version to take advantage of the wide detonation radius. By that time the player can Throw the target or detonate with Warp. Notice that only 1 point in Pull but this is enough as level 1 pull levitates the target for 5 second and has a cooldown time of 3 second. Mass Effect 2 Builds ADEPT CLASS Nemesis Build by DarthxaherĮxplanation: Taking advantage of the biotic combo as an Adept is a must in 'Insanity' and this build does that nicely. Nemesis Vanguard Build is broken impossible stat spread (Assault training: 1 Tactical Armor:7).Vanguards Vanguard / Shock Trooper / Singularity Sentinels Sentinel / Bastion / AI Hacking Infiltrators Infiltrator / Commando / Hacking Mass Effect Builds Adepts Adept / Bastion / Assault RiflesĮngineer / Operative / Assault Rifle (or Shotgun) 2.2.5 Balanced No-Respecs-Needed Build (3 of 3).A more appropriate discussion would be to discuss which evolution to take on a particular power and why, which probably should be done in another topic.Īnd thanks to all the contributors who kept this page clean of vandalism. Just as a note, ME3 Shepard builds are not really necessary to discuss since you get enough skill points to fully evolve of your powers, including a bonus power, except one. So I have been going back to the first game to play some more characters from beginning to end, so I came back here looking for builds! I've been engrossed in the multiplayer ever since picking the game up at midnight on release day. I got motivated again after finally finishing the single player campaign of ME3 at the beginning of the week. Hey, I'm back! Just did some minor cleanup.

Mass effect infiltrator build guide free#

If there is anyone with more wiki experience who would like to restructure this page, then feel free to do so. I know the source is messy with all the break returns, but I'll see if there is a better way of organizing the tables. The ME section is more of an archival section now, but still feel free to add any. Explanation of your ME2 builds is justified since the game is new.

mass effect infiltrator build guide

This thread is now a place for both ME and ME2 builds. Also please try to keep the page clean by following my layout so builds are easier to find. Discussion is welcome on the bottom of the page (use = headers), but please do not edit other people's entries (unless you're credited for creating it, of course). A lot of these builds are from the official forums, but some of them were created by me. This way people can add their own without dispute if they're perfect or not. Well since the Gold Standard builds page was deleted I though it would be fair to start one on the forum.

mass effect infiltrator build guide

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Mass effect infiltrator build guide