

It also unlocks the ability to craft items to store in your Supply, as well as the Ruin card. Supply Depot: The Supply Depot unlocks the Supply feature, which lets you store a variety of items in your camp to further improve you runs. These traits will drastically improve your survivability and damage. These traits can add a number of benefits from improved stats, improved potion usage, additional effects on item effects, and more. Gymnasium: The Gymnasium allows you gain "special traits" throughout your run. Here are a couple of buildings you should prioritize getting as early on as possible in Chapter 2. Speaking of Gymnasiums, I recommend building one if you haven't already. Villages will not only heal you, but will also grant you quests which help you level up faster and unlock new traits once you have the Gymnasium unlocked. Rivers synergize nicely with your Blooming Meadows and can make a fantastic source of health regen.

Prioritize unlocking some other cards like Rivers and Villages. Of course, it doesn't hurt to have them in your deck -especially considering how useful Mountains are- but you don't need to play them constantly unless you're using the Warrior, in which case the extra defense is needed. Make sure you're playing cards in moderation as Chapter 2 is a fair bit longer than Chapter 1 -it's all about the long game!Īs I mentioned before, Rocks aren't necessarily the most helpful. You want to be careful not to overload yourself with enemy encounters too early on or you'll likely die long before you have the chance to take on the boss. However, while Rocks do give you bonus HP, they will also spawn Goblin Camps which can make your run a lot more challenge.

With the right gear loadout, you’ll be able to crush enemies while barely taking a hit yourself.It's very tempting to play a card as soon as you get it, especially seemingly positive cards like Rocks. This is especially great for character builds that center around high damage strikes and criticals rather than smaller, speedier hits. It’ll drop your attack speed a little, but drop your enemies’ attack speed even more. To do this, simply place a Sand Dune next to a River.
#STORM TEMPLE LOOP HERO HOW TO#
Once you’ve got the ability to create rivers, you’ll want to learn how to create an Oasis.
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That really stacks up over time, especially if you have multiple towns, meaning that you can load up on powerful abilities faster. This structure grants players an extra two experience points every time they kill an enemy.
#STORM TEMPLE LOOP HERO PLUS#
Arrange five suburbs in a plus sign formation and it’ll turn into a town. Towns are great if you’re looking to boost how many perks you gain in a run. Whenever you get a treasury card, make sure to place it somewhere that has eight open slots around it to make sure you can get the most out of it. You’ll actually get even more resources for filling up all eight of those slots, making this a must-know combo for gathering runs. Treasuries will grant you some extra resources for each tile you place around it, including ones on its diagonals. A fully surrounded treasury in Loop Hero.
